At the end of the game the number of points you score will depend upon how far Place the figures on the board, on the large stone (the starting space) at the. “Because those are the rules! I prefer Keltis over Lost Cities: The Board Game simply because I think that Keltis is a better looking game. Keltis is a board game designed by Reiner Knizia that won the Spiel des Jahres for best game of the year in In the US, it has been marketed as Lost Cities: The Board Game, though there are some subtle rules differences.
|Published (Last):||25 September 2014|
|PDF File Size:||19.40 Mb|
|ePub File Size:||6.39 Mb|
|Price:||Free* [*Free Regsitration Required]|
He left his job as an executive at a large multinational bank ininstead choosing to pursue game design full time. He is also a favorite of the Spiel des Jahres jury.
Byhe had been recognized for 15 games: Yet despite his many successes, prior toKnizia had not taken home the Spiel des Jahres itself. Then, inKnizia finally won for Keltis. Knizia told me it felt great to finally win the award. Ironically, he was not at the ceremony or photo shoot when his victory was announced: Keltis traces its roots to Lost Cities, an acclaimed two-player game Knizia started developing in the mids.
After he completed the prototype, Knizia showed Lost Cities to a few publishers, but they turned him down, questioning the market for two-player games. Nonetheless, his influence as a designer was on the rise he had twice won the Deutscher Spiele Preis at that pointand in the late s, thinking the game would sell well, he started pressuring publishers into taking a second look. Kosmos picked it up, publishing Lost Cities with its archaeology theme in Lost Cities was released in nearly a dozen languages that year, and it has been continuously in print since.
Lost Cities has sold more thancopies, an enviable number in an industry where the average game sells less than 10, The Board Game, which was a multi-player version of Lost Cities. Knizia submitted the design to Kosmos, the publisher of Lost Cities, thinking it would be a good fit. They also wanted to shorten the game from three rounds which is still present in Lost Cities: The Board Game to one and simplify the scoring.
Knizia was skeptical of the changes. Keltis, now featuring its Irish theme, was released by Kosmos in Germany and select other markets. The rest, as they say, is history.
Keltis would go on to win the Spiel des Jahres and sell more thancopies. Keltis itself spawned numerous other games, including another card game Keltis: Das Kartenspiela dice game Keltis: Most, if not all, of the games in the series are still in print, and their franchise has easily surpassed the one million unit sales mark.
For a great overview of the different games in the Keltis series, I highly recommend this article written by Opinionated Gamer Lucas Hedgren. Keltis and its game family have received numerous digital adaptations. I owe a debt of gratitude to Reiner Knizia for agreeing to be interviewed for this article.
Also, I owe much credit to W. Keltis has not been released in English. However, BGG has an excellent translation of the rules. Keltis is played with cards, 2 cards each of 5 colors numbered from 0 to The players use the cards to move their figures as far as they can along the paths of stone, earning points along the way.
The paths start with negative points ru,es end at 10 points. The player with the most points at the end of the game is the winner. The path tiles are placed on the board, and each player takes the pieces of one colour: The game pieces are put on the board on the starting space. If you are the first player to get to a path tile, you can take it. It will either give you a fixed number of points, allow you to move one space along any path a clover leafor be a wishing stone.
Wishing stones are worth points at the end of the game: The game ends as soon as the fifth figure in any color reaches the goal area the final three rows.
If a path tile is picked up, its action is not taken. The game also ends if the last card is drawn from the face down pile. Scoring equals the sum of path points with the tall player marker being worth doubleplus the sum of points from path tiles, plus the sum of points for wishing stones. Keltis is a clever game, and it is a favorite of my family and game group. New gamers seem to enjoy the game, and it is easy to see why it won the Spiel des Jahres. The game is tough — even frustrating at times — because the best laid plans for going down a path are often dashed early in the game.
The race for path tiles is always fun. The strategies that emerge are always entertaining. It is tempting to clean up your hand by discarding cards, but timing is everything: You also have to balance the endgame: I like the artwork, and the clover-shaped pieces are a nice touch.
I do wish Kosmos would include a set of English rules, but I understand the licensing considerations. I played Lost Cities: The Board Game before I ever played Keltis. I like Keltis much better, and in fact, Lost Cities: The Board Game is my least favorite game in the line. I enjoy the fact that cards can be played in ascending or descending order a change which reduces the luck factor. Sure, this reduces some of the tension in the game and reduces the use of the discard pilebut it also reduces the chance that a player is disadvantaged by their starting hand.
My favorite games in the Keltis line are Lost Cities which is far more tense than the games that followedKeltis Das Orakel which is a heavier version of Keltisand Keltis: I like Keltis itself, but it rarely gets played these days, as everybody prefers either the expansion Neue Wege, Neue Ziele or one of the renditions I just mentioned.
Would Keltis win the Spiel de Jahres today? The game and its offshoots have sold more than a million copies, and it is easy to see why: Keltis sales are still going strong, and the game deserves its status as a modern classic. One of the less interesting SDJ ever. The upgrades from the simple 2-player games were not enough to change it in a real appealing multi-player game. Resulting in less decision tension. Joe Huber 8 plays: I never saw it that way; I thought it an interesting and enjoyable design, and very representative of what the jury is looking for.
The latter adds a significant luck factor and restricts choice by forcing the players to build from low to high cards, rather than allow building in either order as Keltis does.
Keltis Card – Rules of the card game – Happy Meeple
Keltis is also much nicer looking. So I have a strong preference for Keltis over LC: How many different ways can you organize cards in ascending and descending order? How can you link those sequences to various scoring bonuses and then board play?
Lost Cities deserves obvious recognition for being the first of its sort building on Racko and then Keltis advances the genre by including ascending and descending sequences as well as board play. Later, with Keltis Wurfelspeil Knizia added dice rolling to the series.
Of all of these games I think Keltis: Das Orakel and Keltis: Das Kartenspiel are the best and I play them frequently. I like Keltis and love the two I just mentioned. Lost Cities was the inaugural winner in the two-player category. Counter can be purchased through the BGG store.
Keltis Card – Rules of the card game
Besides Lost Cities by far the most popular game of the series I thinkwe also have Keltis the card game which you mentioned. There is also, I think, less luck in Keltis the card game, at least if we talk about 1-game matches. Some people prefer Lost Cities, some people prefer Keltis the card game. It is a matter of taste really as they both work great!
I mentioned that we also offer a third game in the Keltis series. You may be surprized to hear that you did not write about it. You know the leprechauns, the pots of gold…. You might want to ask why we did not simply call it Keltis Gold. It works very well with 3 and 4 players too, maybe even better. I am really surprized that it has not been published by anyone so far.
It comes with two different rules we actually chose the variant, the main reason of that choice being that it was easier to come up with a good Artificial Intelligence. Besides that, both the variant and the regular game fules very well.
A matter of taste again. You are commenting using your WordPress. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email.