Neko is a high-level dynamically typed programming language. You can also write generators from your own language to Neko and then use the Neko Runtime to compile, run, and access Haxe Foundation | Contribute to this page. Neko as a target of HaxeFlixel and OpenFL supports an API close to the CPP builds of HaxeFlixel. The NekoVM itself is part of the Haxe Toolkit and is used. Haxe API documentation with instant search, offline support, keyboard shortcuts, mobile version, and more.

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Nko of this description: That’s not technically true it does have its own language, and could potentially be a target for other languagesbut for most people, Neko is one of the Haxe output targets.

DevDocs — Haxe Neko documentation

Our compiler developer Simon briefly explained the analyzer on WWX Because the tools are compiled into “. It then allows that class to be instantiated using structure literal syntax, naxe of just the traditional new -syntax. Looking back It is really great to see what Haxe has become, a powerful, versatile eco-system which can be used for many different applications. This is nice for documentation hints which most code editors support.

Haxe 3.4 is out – With lots of new Features

The Haxe compiler can output a number of source and binary files. HashLink We introduced the HashLink target in 3.

Published image artifact details: Speed is great compared to phpbut the main reason is the excellent Haxe language – pure joy to work with, and constantly improving! Int ; public var y: For instance, you could make the StringTools extension methods available in your entire project by placing an import.


As you might know Haxe is an optimizing compiler. Once you’ve got a handle on how your project functions within Docker, you’ll probably want to adjust your Dockerfile to inherit from a non- onbuild variant and copy the commands from the onbuild variant Dockerfile moving the ONBUILD lines to the end and removing the ONBUILD keywords into your own file so that you have tighter control over them and more transparency for yourself and others looking at your Dockerfile as to what it does.

Here is a tutorial on Getting Started With Nekowhich covers both command line programs you write and very very basic web pages. Supported tags and respective Dockerfile links 3. Sign up using Email and Password. We also put some effort into providing API docs in the js.

Post as a guest Name. However, most software doesn’t have an issue with this, so this variant is usually a very safe choice. We introduced the PHP7 target in Haxe 3. If you are unsure about what your needs are, you probably want to use this one. Meanwhile, Haxe has a fine grained blend between object oriented and functional programming and because it’s strictly typed it helps heko bugs before it even runs and makes you work more efficiently by enabling great tooling support.

Furthermore, we made a number of improvements to our API documentation. Window sliding effects GameMaker: As neio Neko FAQ puts it: In your Dockerfilewriting something along the lines of the following will compile and run your project: Thus there are two threads to be put in client application.


Neko provides a common runtime for several different languages, including javascript and haxe. Code once hase in Haxe can be compiled to any target Haxe supports.

Neko | HaxeFlixel 2D Game Engine

Neko’s language can be translated into a bytecode, which is portable and is usually stored in a “. The Neko virtual machine is used to execute a Neko bytecode file, the VM also has the option to convert a bytecode file into an executable file output changes depending on the target operating system.

Haxe is used often in game development and can now be used for scripting in games e. Create games with NME which originally started with Neko, it stands for Neko Media Engineand compile them quickly, having a target closer to what CPP has, but which compiles a lot faster and where the output is cross platform. Special thanks to the Haxe team and everyone who contributed to this release, which are located all over the world.

Neko (programming language)

This is the defacto image. Since Neko is dynamically typed with no fixed classes, a developer only needs to find the proper runtime mapping in contrast to type mapping so that code executes correctly.

To minimize image size, it’s uncommon for additional related tools such as git or bash to be included in Alpine-based images.