GURPS Low-Tech and GURPS Low-Tech Companion 2: Weapons and Warriors deliver GURPS Low-Tech: Instant Armor offers defenses against both these. Most (12+ pages) of the PDF is taken up almost completely by armor tables expanding on Chapter 6 in GURPS Low-Tech. In that work, rules. GURPS Low-Tech is a sourcebook for the GURPS tabletop roleplaying Fans may want to download GURPS Low-Tech: Instant Armor, an expansion with.
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For GURPS players, this book also covers the skills and traits that let adventurers make the best use of their equipment. That rule has been relaxed to a degree, allowing any flexible armor to be worn under other, rigid armor. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. Weapon and Armor Design. Daily Life and Economicsyou can bring life to your low-tech settings by detailing the everyday activities that make the world run.
Gamers after ultimate realism can track each item’s state of repair down to the last Hit Point.
Instant Armor and fight faster! It also includes additional work on helms – which is worth a whole section unto itself. Pre-calculated piecemeal armor options make any gamer’s life easier. Instant Armor is for you!
Practical guidelines for getting infantry, cavalry, and naval forces from A to B. Written by William H. Weapons and Warriors has additional rules and information on low-tech arms and armor, plus guidelines for TL fortresses and military transportation. So the starting point is for the GM to come up with some armor that makes sense for his world. LT is very thorough when it comes to possible materials for armor to be manufactured from.
Written by William H.
Whether the heroes are cavemen taking their first steps toward civilization, pirates on the Seven Seas, or anything in between, GURPS Low-Tech has the technology they need! Yes, if you buy from one of these links, Amazon pays a gurpz to SJ Games! Every low-tech fighter and every gamer!
Vehicle stats for early naval vessels, from penteconters to frigates. Allowing your players to use the rules in LT without some decisions made ahead of time is likely asking for trouble — akin to telling them they have points to spend, handing them Powers, and telling them to knock themselves out. Every piece of armor comes with DR, cost, and weight, as well as the realistic time needed to don it and a Holdout penalty that accounts for DR, flexibility, and design.
GURPS High-Tech — Descriptions and stats for hundreds of kinds of historical weapons and personal armor, vehicles from the stagecoach to modern helicopters, and much more.
This section is so different and so specialized compared to the other armor types, it just makes sense to read through everything presented. Ready-to-use examples of complicated historical headgear, illustrating how the system can be used to create some classic helmets. Let your GM do the heavy lifting. It may be enough to say that, culturally, it is unusual to wear more than about DR 5 even during times of war — the Romans went to war with less, and the Vikings seemed to top out at around 5 themselves.
GURPS Low-Tech: Instant Armor | Reviews | Forum | BoardGameGeek
Sean Punch 21 pages. Handy summaries that let you quickly determine the options available at your TL, how they affect cost, and how they adjust the stats in the armor tables. Battles are hard on gear. There you go, a suit of heavy plate armor. Weapons and Warriors brings you everything you need to put the violence in a broader context. And still, even in the face of all that support, there are regular posts on the official forum with questions. Weapons and armor from antlers and rawhide to warhammers and heavy mail; adventure and travel gear from simple stone knives to early submarines; everyday items and tools of every trade.
Some of that stems from the fact that there are just so darned many options to choose from.