Remuz Role-playing game archive. Powered by h5ai v Everway – Character , , KB. file, Everway – Game Master Guide. Like the title says: It is my experience that Everway doesn’t work. If one were able to macro-analyse all instances of RPG play since the. Buy Everway Visionary Roleplaying: Toys & Games – ✓ FREE DELIVERY possible on eligible purchases.

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[Everway] doesn’t work

In the Everway I always wanted to play, it was a non-GM player who put that crazy huge god-killing spear in the fiction. Character design is abstract and simple by most role-playing games’ standards. And I guess I see a way to make it the game I want it to be. If you trust the GM and the players to heed the needs of the story, why layer another bit of mechanics on top of them?

I mean, my God, you’d show up and play the fuck out of that game, wouldn’t you? Colin, what didn’t work for you?

The authors gave significant thought to anthropology by describing how the people of various spheres live, including many similarities across cultures. I’ll never reject voidsharks. I just need a sense of where you’re coming from.

I ran Everway for a pretty long time. Wouldn’t be much to playing the game if you didn’t make any choices now and then, would there?

Is the PC being all ass-kicky against the demon?

[Everway] doesn’t work – Story Games

Sorry, I was just being hyperbolic with The players decided what every single adventure was about, why it mattered to them, and how they went about it. Often, I think people have this mental image of consensus as the entire group sitting down, negotiating out a detailed solution that everyone is totally satisfied with, and accommodating even the slightest bits of discomfort that other players might have.

I like what Jonathan says here: It chases you through a dark wood. December edited December in Story Games. It is my experience that Everway doesn’t work. I’ve read that Wizards used to withhold allocations of Magic cards from game stores unless they also took some amount of the hard-to-sell Everwayso the world is swimming in unwanted copies.

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These three cards can change to represent new phases in the hero’s life. Several dozen other spheres are described as one-sentence blurbs, a few as page-long summaries, and one in detail as the setting for a sample adventure, “Journey to Stonekeep. If you approach it like, “How hard should I make this next challenge?

The karma resolution has told us that, all things being equal, this character can’t hurt this demon with rpt force alone. The amount of GM control eferway is a valid point, but I’m also used to running Amber where the “GM as god” setup is just about absolute. Everway is a game I wish I had had the dough to snag from a friend of mine back when he was hawking it and my parents still thought RPGs were Satan’s tools. That is too perfect.

Its scream echoes for what seems like half an hour as it falls! Though cards sometimes have obvious interpretations for the context in which they are drawn, the rules explain that sometimes they are everwqy read simply as “a positive or negative result.

Everway – Wikipedia

Works fine for me. The player does something to change the situation and try to get an advantage.

Each Element also has a specialty for which a character can get a 1-point bonus; e. It’s not mine, that’s for sure – seems like the game isn’t really anything but a vehicle for the GM to push his creativity at an audience, which is, as Jonathan or some other hipster out there said, so nineties.

I have only read Everway probably four times ; and most of my actual play speculation is based on knowing that I would probably use “story game techniques” in it automatically–high player authority over situation, collaboration on Vision card use–like I try to do in every game, now.

If you try to match it blow for blow, you may manage to kill it, but you’ll be exhausted and easy prey for the next such mindless monstrosity to come along. It’s clutching its face and sort of half crawling around on the floor, blood everywhere. John Harper 3 Yeah, the GM said there was a crazy huge god-killing spear hanging in the throne room when the PCs rpf in there earlier.


The cards worked, more or less I chose to resolve my scene. Its lead designer was Jonathan Tweet. There is a list of suggested Motives for why the hero is adventuring, such as “Adversity” or “Wanderlust”, but this feature has no gameplay effect.

The game’s rules suggest listing examples of what the magic system can do at each power level, working these out with the GM. I’ve never had a problem running Everwat. November Learn how and when to remove this template message. Our characters go into action and someone the GM by default here makes a judgment. Like the title says: If one were able to macro-analyse all instances of RPG play since the beginning of the hobby, I’d bet that Drama is used way more than the other two, probably put together.

No one says, “I Fire up that demon.

You know, going beyond Everway, this last section deserves a thread of its own. Many of these cards are based on the “Major Arcana” of tarot divinationsuch as “The Fool” and “Death”, but the deck includes original cards such as “Drowning in Armor” and “Law. The resolution comes with what I do with that choice I’m the GM. Any whispers on how to spice up my Walker’s Crown variant would be appreciated. Bill, I like your three-tiered approach to the game, especially with that sense of an obstacle’s relative importance.

All of that falls under “needs of the story. Everway’s Vision cards provide another technique for this: The informal negotiation that you describe I think of as belonging to the inventional part of dramaturgical play.