Etherlords – Manual. Game Title, Etherlords. Document Type, Manual. Platform, PC (DOS/Windows). Author, Paul (stats). Filesize, MB. Date. Downloads. offers the manual for download; but it’s format, unfortunately. Etherlords II Strategy Guide, Part 1 From the people who know this unusual mix of RPG and card-based tactical combat best, its developers at.
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Released last month, Etherlords II marks developer Nival Interactive’s return to its imaginative world of Ether that kanual two years ago. The initial title garnered extensive praise, with a substantial portion directed at its turn-based tactical combat system in which a hero character explores a strategic map, unaccompanied by troops or minions, but with a pack of cards that can be used to summon creatures and cast spells.
Each of the game’s four races has a starting deck, to which more powerful cards can be added over time. These are purchased with resources from captured stockpiles and mines. Ether is what powers the entire magic system. There are four “threads” – Chaos, Vitality, Motion and Synthesis – that serve as the bases for the unique magical powers and creatures of the Chaot, Vital, Kinet and Synthet races respectively.
The new title builds on this base by substantially raising the proportion of RPG elements. The story aspect has been elevated from something of a backdrop to a major focus.
This time, the team has implemented a complex, twisting tale encompassing five campaigns and complete with NPCs, side quests and multiple perspectives depending on the race you’re playing. There’s also a greater emphasis on the hero; in the sequel, you take one character through the entire game, advancing in experience, skills and power according to the decisions you make.
Encompassing hundreds of spells and creatures that create seemingly infinite tactical alternatives, the combat system has also been enhanced by implementing new monsters and magic available to all four races. For those keen to know more, this guide comes etherllords the people who know the game best, its creators at Nival.
Mission 1 Objective – The main objective is to catch the Kinet Boss on the island.
Talk to brother Chaot, collect ‘free’ XP at locations 1, 2 and 3 there we have the Bat, Stink Rat and its friend respectively. They give us 20 XP each and nothing falls out of them. But we get to the 1st level and enjoy our day. General advice concerning battles – don’t change the deck, simply summon Rats, hang enhancement on one of them and Zap enemy creatures before they have a chance to breed.
Lots of Rats means lots of damage – a simple but efficient principle. Now it’s time to leave our hometown. To make the task easier we get a magic hammer, a pat on the shoulder and “We put all our hopes on you” farewell speech 4. In a little while, we meet an arrogant Shaman Orc 5 who doesn’t recognize us as one of its own and tries to hurt us. Once it’s defeated, we get 25 XP and two spells for our trouble.
Then wipe out the River Halo 6 on the way, and wander to the teleport 7which brings us deep into the hated Kinets’ territory.
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There, we have a chat with a representative of that glorious tribe 8patiently listen to her insults allegedly we smell all wrong and throw a couple of punches around – all the Aviaks in the world won’t save her from our etherrlords.
For that, we get the due experience and a couple more spells.
After that, we fight a hard battle with a 2nd level Aviak with 13 HP 9 that also got itself drugged at the nearest shrine. Don’t allow the opponent’s creatures to breed and send Rats to gnaw the enemy. Now, we run to get more juice from the muffin battery 10which makes us feel like Zeus the Thunderer.
Having absorbed the energy, we drop the 3rd level Aviak with 16 HP 11 and get a decent amount of experience and a useful spell as our reward.
Congratulations, you are on the next level! Now, we choose Stones’ Wrath specialization. We see a couple of Kinets at some distance and manuql to teach them a lesson. One manages to escape but the other 12a 4th level with 19 HP gets full service from us.
The easiest way to fight this enemy is to ignore his creatures, and use all our Zaps to hit the enemy hero directly. In the end, we get our XP or maybe even a bit more if you previously decided to increase you’re Learning skill and move on.
Then comes a eherlords of a squabble with the cheated hero trapped on the island, and that’s it – we’ve saved our favourite city; time to go and listen to the warm “thank you” speeches. On the way, we meet a River Halo 13 but our might deflates it quickly enough! In the two inexpensive magic supermarkets along the road 14 we buy all sorts of Rats and the useful Wrath spell – they’ll come handy later on. Then we chat with the mayor 15mankal two Rifts, Blasts and Etherlogds from him and happily move on.