with the most recent online versions of the Battlefleet Gothic Rulebook and Armada and the files at Games per p of the BFG rulebook, the attacking player. BFG , Games Portal ยท Battlefleet Gothic (game). The Battlefleet Gothic Rulebook was released in for the Battlefleet Gothic game, by Games Workshop. BFG rulebook – Armada – dokument [*.pdf] OVERVIEW RULES FROM ARMADA PAGES Fleet Commanders A fleet with a total points value.

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This effectively means that a Tyranid player doesn’t actually get to make decisions for his fleet most of the time. Rulbook Necromunda – Kill Team. The good part is they made it in close relationship and with a lot of feedback from the community, the bad thing is is that Games Workshop does not want to upload all this work even despite the fact it provides rules for ships they are selling and they don’t have rules for on the rulrbook Rogue Traders plus it makes their main 40k army finally a space worthy Space Marine fleet.

Battlefleet Gothic – 1d4chan

Taros Campaign rules for the Tau fleet: This probably had something to do with with the fluff being from 3rd edition, in which Grimdark levels were at their highest to the point of being retarded. The bio-enhancements can make them pricey, but not all are needed, since only your super short-ranged battery gunnery which is Tyranid space-puke basically and your ability to EAT enemy ships will secure you victory.

But oh man are you fucked if your Hive Ship bites the dust. Rules for Rogue Traders Powers of Chaos: And I believed this one was lost. Do not let the grammar and spelling mistakes withhold you, these happened due some very unfortunate incidents.

Views Read Edit Brg history. And, yes, the FAQ may contain elements someone doesn’t like, I don’t use all from it rulenook, but all in all it is fine FAQ to have and would be an vfg if GW placed it ruoebook. Meanwhile newer ships are mostly “spine built”, meaning that the dorsal spine was made first and thus they have a tall, thin look.


Your average range is 45 cm with lots of 60 cm options, and a few 30 cm options. They excel at boarding and going toe-to-toe with the enemy, like everywhere else.


Those armored ships also have very powerful short-ranged bombardment cannons that are good, but thankfully aren’t common enough to be broken.

And also, lances that can hit multiple times with a single lance shot. Meaning, torpedoes which can adjust speed and direction, which is unique for standard torpedoes in the game there are guided torpedoes for the IN, bffg they can malfunction, and do not have the adjust speed rulenook.

Battlefleet Gothic

They have armor like the Necrons do, on the two ships that aren’t just Imperial escorts with a new paint job you do know that SM have their own escorts? Also everyone who plays them just uses ‘nid bits to scratch build their fleet. Your 60 cm vfg are few and far between. They remain OP, but then again, they are like millions of years old and are the most advanced ships in the game so that sounds about right.

Also, the flavor of the game is pretty fucking awesome actually, what with the various planet-demolishing shenanigans and just plain gorgeous rule book.

In theory this is faggotry, but ruleobok not a single fucking person ever built BFG tables except the people that were crazy into it, this counts as homefield advantage, or at least is near-on impossible to spot and as such is not really cheating.

The Adeptus Mechanicus are pretty much the Imperial ace custom squadron. With some cool artwork from Khar and others.

RARE OOP Games Workshop’s Battlefleet Gothic Rules Armada Supplement

Your amount of escorts alone exceeds other fleets by 3 or 4 usually. The book shows slaves running on massive treadmills to move them about. In general it is outclassed by Battlefleet Neoclassical due to its purposeful use of rich ornamentation, elegant arcades, isolated decorative elements, superior shielding and medium range arsenal.

Don’t ask how the Tau are there; Warp storm or some shit should be all the hand wave you need. Fast forward 2 years, rulebook announcement for a sequel are out with a whole lot more factions to it.

It stands to reason that older Imperial ships would look like the Chaos ones which is why reserve fleets use Chaos classes and models and any new ships turning traitor would look like Imperials. As strong as their torpedoes and planes are they suffer a huge problem when building a fleet, originally there were only 6 Eldar shipsthis has since been improved but practically your only choice to play the amazing torpedoes is in a half dead spasticated escort and you have to bring an entire point cruiser which will fuck you over as it dies within a turn of coming into range of seeing the enemy even with your fun ordnance moves.


Any game that encourages you to plow through the middle of the enemy so that you can shoot all your guns at once has got to be pretty good.

And the dangerous as fuck flyers. They have shiny fields of awesome to protect them from lances and the like, but gun batteries fuck them up so hard it’s retarded, particularly since they HAVE to dip into battery range to fire the fields are rklebook naval-scale holofields which obscure the exact position of the Eldar ships, making them difficult to hit with pinpoint weapons, but doesn’t help much against the “spam more dakka” approach to conventional battery gunnery.

Xca iber Full Member Posts: Of course this wouldn’t be a GW game without the Imperium being represented.

You are pretty much the epitome of glass cannon in this game, you hit hard and move ridiculously fast but if the rulebookk gets so much as a mean look your way you spontaneously combust. Someone has decided that it is a good idea to make it a videogame And it damn well is.

Be prepared for some insane Eldar trickery when facing off against these skinny mother fuckers. Putting the 1cm hole onto a 3cm ship base at cm range and straight fucking up a cruiser is just beautiful, though of course that takes a fair amount of skill.

Just like their ground pounders, except apparently the chapter serfs defend the ship and operate everything. In the end the Eldar are a fun race but suffer badly from a case of lack of diversity which makes it hard for them to build a competent list with anything but as many Eldar hellbores and aconites as possible. While they lack the strict durability and torpedo numbers of the Navy, they make up for it with absurd firepower, assault boats, better speed and overall vfg ships for fewer points.

Lotus Active Member Posts: I shall look into it.